A prototype is a preliminary model of something. Projects that offer physical products need to show backers documentation of a working prototype. This gallery features photos, videos, and other visual documentation that will give backers a sense of what’s been accomplished so far and what’s left to do. Though the development process can vary for each project, these are the stages we typically see:
Proof of Concept
Explorations that test ideas and functionality.
Functional Prototype
Demonstrates the functionality of the final product, but looks different.
Appearance Prototype
Looks like the final product, but is not functional.
Design Prototype
Appearance and function match the final product, but is made with different manufacturing methods.
Production Prototype
Appearance, function, and manufacturing methods match the final product.
Prototype Gallery
These photos and videos provide a detailed look at this project’s development.
Connecting to consoles will be as easy as plugging in the custom USB adapter. This device will allow the ALL Controller to connect to the XBOX 360, XBOX One, PlayStation 3 and PlayStation 4. Added support for Nintendo Wii, WiiU and Switch will be added as well. On top of that, the USB adapter will have all 11 USB drivers available for wireless use with any Windows, Mac, Linux, or Android game.
* Wired ALL Controller can work on gaming consoles mentioned above if plugged into the USB Dongle.
If you have any question or concern, please check out the FAQ page.
The ALL Controller was developed by a team of committed gamers, with an extensive background in designing and building gaming peripherals. This team consists of experienced engineers who have designed consumer electronics products with the likes of Polycom, Flextronics and Microsoft.
Hardware development is in our DNA.
As gamers, we are constantly in pursuit of the perfect gaming experience, and if our years of gaming has taught us anything, it’s that one size does not fit all. We interact with gamers on a daily basis, and from that we’ve learned that gamers have preferences, but not a lot of choices. This is what the ALL Controller truly represents; choices. The freedom to choose your gamepad configuration, the freedom to choose your platform and the freedom to play anywhere.
We’ve spoken to hundreds of gamers who have contributed thousands of ideas that have found their way into our gamepad. So, although we initially designed the ALL Controller for ourselves, it’s everyone’s controller now. And it’s a controller that we’ll never stop improving upon, because it’s not about the product, it’s about the passion.
So here we are on Kickstarter taking the first step, of what we hope will be a great journey, with you. Your ideas matter, your commitment matters and your passion for gaming matters, which is why we’re asking you to join us.
Risks and challenges
Developing hardware carries a special set of risks, from PCB assembly to mold injection and packaging, a lot can go wrong. However, thousands of companies design and produce consumer electronics everyday without incidence, and they do it with experience.
With over 10 years of combined design and manufacturing experience, our team has the right tools to bring this product to market. We have built prototypes in order to ensure that our suppliers are delivering the necessary quality in a timely manner. This guarantees that we can coordinate our suppliers, manufacturers, and assembly factories in order to bring you the quality you deserve on time.